Jewelry in Elder Scrolls Online comprises two types of items: Necklaces and Rings. You may wear two rings and one necklace.
Prior to Update 18 and the introduction of Jewelry Crafting, jewelry was the one major class of gear that could not be crafted or deconstructed/researched. It had to be be found or purchased from vendors. The only option for customization that existed was that you could enchant some jewelry with the right kind of Glyphs. Now, those with access to the Summerset chapter can craft, deconstruct, research, and transmute jewelry, though jewelry found prior to this update may not be deconstructed.
All rings and necklaces are identical in appearance in your inventory (they do not appear on your character at all), but they may be of varying level, which affects their Traits as well as the level of Enchantment they may take.
Jewelry are part of all sets, "Weapon Sets" are those that are only consists weapon and jewelry.
Rings and Necklaces
Rings
Type | Levels |
Pewter Ring | 1-24 |
Copper Ring | 25-50 |
Silver Ring | ![]() |
Electrum Ring | ![]() |
Platinum Ring | ![]() |
Necklaces
Type | Levels |
Pewter Necklace | 1-24 |
Copper Necklace | 25-50 |
Silver Necklace | ![]() |
Electrum Necklace | ![]() |
Platinum Necklace | ![]() |
Jewelry Traits
Prior to Update 18, Jewelry could not be researched in order to learn its traits. However, each piece of Jewelry typically came with one trait already on it. This remains true for the most part. The standard traits amd their effects are shown in the following table:
In cases where it is numbers and not percentages are listed, values are for Champion Rank 160.
Trait | Gem/Material | Trait Properties | Normal | Fine | Superior | Epic | Legendary |
Arcane |
Cobalt |
Increases Maximum Magicka by: | 760 | 790 | 820 | 840 | 870 |
Bloodthirsty |
Slaughterstone |
Increases damage against enemies under 25% Health by: | 12% | 14% | 16% | 18% | 20% |
Harmony |
Dibellium |
Increases damage, healing, resource restore, and damage shield strength of synergies you activate by: | 15% | 20% | 25% | 30% | 35% |
Healthy |
Antimony |
Increases Maximum Health by: | 836 | 869 | 902 | 924 | 957 |
Infused |
Aurbic Amber |
Increases jewelry enchantment effectiveness by: | 24% | 33% | 42% | 51% | 60% |
Protective |
Titanium |
Increases Spell Resistance and Physical Resistance by: | 1624 | 1684 | 1744 | 1784 | 1844 |
Robust |
Zinc |
Increases Maximum Stamina by: | 760 | 790 | 820 | 840 | 870 |
Swift |
Gilding Wax |
Increases Movement Speed by: | 6% | 7% | 8% | 9% | 10% |
Triune |
Dawn-Prism |
Increases Health, Magicka and Stamina by: | 380 | 395 | 410 | 420 | 435 |
Jewelry Enchantment
The following additive enchantments can be added to jewelry:
Rune |
Glyph |
Effects |
Denima | Glyph of Stamina Recovery | Adds Stamina Recovery |
Kaderi | Glyph of Bashing | Increases Bash Damage |
Makderi | Glyph of Increase Magical Harm | Adds Spell Damage |
Makkoma | Glyph of Magicka Recovery | Adds Magicka Recovery |
Okoma | Glyph of Health Recovery | Adds Health Recovery |
Oru | Glyph of Potion Boost | Increases Potion Effects |
Taderi | Glyph of Increase Physical Harm | Adds Physical Damage |
The following subtractive enchantments can be added to jewelry:
Rune |
Glyph |
Effects |
Dekeipa | Glyph of Frost Resist | Adds Frost Resistance |
Denima | Glyph of Reduce Feat Cost | Reduce Stamina cost of Feats |
Haoko | Glyph of Disease Resist | Adds Disease Resistance |
Kaderi | Glyph of Shielding | Reduce cost of Bash and Blocking |
Kuoko | Glyph of Poison Resist | Adds Poison Resistance |
Makderi | Glyph of Decrease Spell Harm | Adds Spell Resistance |
Makkoma | Glyph of Reduce Spell Cost | Reduce Magicka cost of Spells |
Meip | Glyph of Shock Resist | Adds Shock Resistance |
Oru | Glyph of Potion Speed | Reduce the cooldown of Potions |
Rakeipa | Glyph of Flame Resist | Adds Fire Resistance |
Taderi | Glyph of Decrease Physical Harm | Adds Armor |
why can't I enchant a legendary ring I crafted?
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