Imperial Racial Skills in Elder Scrolls Online (ESO) are gained as the player increases his or her Character Level. Players will continue to gain Racial Passives until they reach level 50, which where they will cap out the Skill Line. Each Race has their own set of Skills that make them unique and better suited for certain roles and Builds. Be sure to study these when planning your character, as they can make the difference between a good player and a great player.
Imperial Racial Passives
Imperials make ideal tanks, not only because of their bonuses to Health and Stamina, but because they regain all 3 resources when they deal damage, and have cost reduction for all abilities. Tanks use both Stamina and Magicka quite regularly, and regaining them really helps out. Health is just an added bonus. These same qualities make them a decent choice for PvP as well, though not as good as some other Races.
Best Builds for Imperials
- Magicka DPS: Not Good (Destruction Staff)
- Stamina DPS: Passable (Two-Handed Weapon, Dual Weapons, Bow)
- Healer: Not Good (Restoration Staff)
- Tank: Excellent (One-Handed and Shield)
Imperial Racial Skills
Increases experience gain with the One-Handed and Shield Line by 15%
Increases your gold gained by 1%.
Rank I - Unlocked at Imperial 5
Increases your Max Health by 600
Rank II - Unlocked at Imperial 15
Increases your Max Health by 1200
Rank III - Unlocked at Imperial 30
Increases your Max Health by 2000
Rank I - Unlocked at Imperial 10
Increases your Max Stamina by 600
Rank II - Unlocked at Imperial 20
Increases your Max Stamina by 1200
Rank III - Unlocked at Imperial 40
Increases your Max Stamina by 2000
Rank I - Unlocked at Imperial 25
Reduces the cost of all your abilities by 2%.
Rank II - Unlocked at Imperial 35
Reduces the cost of all your abilities by 4%.
Rank III - Unlocked at Imperial 50
Reduces the cost of all your abilities by 6%.