Dawnbreaker

Cast Time
Target
Range
Cost


Dawnbreaker

0.4s Channel
Cone
10m radius
125 Ultimate

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1026 Physical Damage to enemies in front of you and an additional 1230 Physical Damage over 6 seconds.

 

Flawless Dawnbreaker

Cast Time
Target
Range
Cost


flawless_dawnbreaker

0.4s
Cone
10m radius
125 Ultimate

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1027 Physical Damage to enemies in front of you and an additional 1233 Physical Damage over 6 seconds.

After activating, you Weapon Damage is increased by 300 for 14 seconds.

After activating, your Weapon Damage is increased.

 

Dawnbreaker of Smiting

Cast Time
Target
Range
Cost


dawnbreaker_of_smiting

0.4s
Cone
10m radius
125 Ultimate

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1233 Physical Damage to enemies in front of you and an additional 1479 Physical Damage over 6 seconds, and stunning them for 2 seconds.

Increases the damage and stuns enemies hit.

 

Silver Bolts

Cast Time
Target
Range
Cost


silver_bolts

Instant
Enemy
28m
2700 Stamina

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.

 

 

Silver Shards

Cast Time
Target
Range
Radius
Cost


silver_shards

Instant
Enemy
28m
5m

2700 Stamina

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.

Fires an additional bolt at other enemies near the initial target for 25% less damage.

Fires an additional bolt at other enemies near the initial target for less damage.

 

Silver Leash

Cast Time
Target
Range
Cost


silver_leash

Instant
Enemy
22m
3780 Stamina

Fire a Dawnguard Vampire Hunter's crossbow hook to pull an enemy to you, dealing 493 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.

Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.

 

Circle of Protection

Cast Time
Duration
Target
Range
Cost


circle_of_protection

Instant
20s

Area
5m radius
3902 Stamina

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%

 

Turn Undead

Cast Time
Duration
Target
Range
Cost


turn_undead

Instant
20s

Area
5m radius
3902 Stamina

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%

Upon activation, enemies in the area are feared for 2 seconds.

Enemies in the initial area upon activation are feared.

 

 

Ring of Preservation

Cast Time
Duration
Target
Range
Cost


ring_of_preservation

Instant
20s

Area
5m radius
3902 Stamina

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%, and are healed for 75 every 0.5 seconds.

The rune also heals allies in the area.

 

Expert Hunter

Cast Time
Duration
Target
Range
Cost


expert_hunter

Instant
5s

Area
6m radius
5130 Stamina

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds

While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

 

Evil Hunter

Cast Time
Duration
Target
Range
Cost


evil_hunter

Instant
5s

Area
6m radius
5130 Stamina

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.

While active, increases the damage of your Stamina costing Fighters Guild abilities by 22%

While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191

While active, your non Ultimate Fighters Guild abilities have increased damage.

 

Camouflaged Hunter

Cast Time
Duration
Target
Range
Cost


camouflaged_hunter

Instant
15s

Area
6m radius
5130 Stamina

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds

While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191. You also gain Minor Berserk for 2 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8

While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.

 

 

Trap Beast

Cast Time
Duration
Target
Range
Cost


trap_beast

Instant
60s

Area
2.5m radius
3240 Stamina

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute.

When triggered, the trap deals 410 Physical Damage, an additional 1640 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

Enemies who activate the trap are immobilized for 2 seconds.

 

Barbed Trap

Cast Time
Duration
Target
Range
Cost


rearming_trap

Instant
60s

Area
2.5m radius
3240 Stamina

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute.

When triggered, the trap deals 411 Physical Damage, an additional 2952 Physical Damage over 12 seconds,and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

Enemies who activate the trap are immobilized for 2 seconds.

Increases the duration of the damage overtime and Minor Force.

 

Lightweight Beast Trap

Cast Time
Duration
Target
Range
Radius
Cost


lightweight_beast_trap

Instant
60s

Area
28m

2.5m
3240 Stamina

Launched a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute.

When triggered, the trap deals 411 Physical Damage, an additional 1640 Physical Damage over 10 seconds,and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

Enemies who activate the trap are immobilized for 2 seconds.

The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.

 

intimidating_presence
Intimidating Presence

Rank I - Fighters Guild Rank 1

Allows you to Intimidate NPCs in conversation.

Reduces the cost of Fighters Guild abilities by 15%.

 

 

slayer_fighters_guild_skill
Slayer

Rank I - Fighters Guild Rank 3

Increases Weapon Damage by 1% for each Fighters Guild ability slotted.

Rank II - Fighters Guild Rank 6

Increases Weapon Damage by 2% for each Fighters Guild ability slotted.

Rank III - Fighters Guild Rank 7

Increases Weapon Damage by 3% for each Fighters Guild ability slotted.

 

banish_the_wicked
Banish the Wicked

Rank I - Fighters Guild Rank 5

Grants you 3 extra Ultimate when killing Undead, Daedra and Werewolves.

Rank II - Fighters Guild Rank 9

Grants you 6 extra Ultimate when killing Undead, Daedra and Werewolves.

Rank III - Fighters Guild Rank 10

Grants you 9 extra Ultimate when killing Undead, Daedra and Werewolves.

 

skilled_tracker
Skilled Tracker

Rank I - Fighters Guild Rank 7

Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves.

 

skilled_tracker
Bounty Hunter

Rank I - Fighters Guild Rank 9

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

 

 

 




    • Anonymous

      08 Jan 2017 03:37  

      I mainly use my 2nd bar (2h) on my poison archer for stam regen and execute. Would that be ludicrous to slot 4 Fighter abilities + dawn breaker for 15% weapon damage just for some nice heavy attacks and executes ?

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