Dawnbreaker
Cast Time
Target
Range
Cost

0.4s Channel
Cone
10m radius
125 Ultimate
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1026 Physical Damage to enemies in front of you and an additional 1230 Physical Damage over 6 seconds.
Flawless Dawnbreaker
Cast Time
Target
Range
Cost

0.4s
Cone
10m radius
125 Ultimate
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1027 Physical Damage to enemies in front of you and an additional 1233 Physical Damage over 6 seconds.
After activating, you Weapon Damage is increased by 300 for 20 seconds.
After activating, your Weapon Damage is increased.
Dawnbreaker of Smiting
Cast Time
Target
Range
Cost

0.4s
Cone
10m radius
125 Ultimate
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1233 Physical Damage to enemies in front of you and an additional 1479 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Increases the damage and stuns enemies hit.
Silver Bolts
Cast Time
Target
Range
Cost

Instant
Enemy
28m
2700 Stamina
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.
Silver Shards
Cast Time
Target
Range
Radius
Cost

Instant
Enemy
28m
5m
2700 Stamina
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.
Fires an additional bolt at other enemies near the initial target for 22% less damage.
Fires an additional bolt at other enemies near the initial target for less damage.
Silver Leash
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3780 Stamina
Fire a Dawnguard Vampire Hunter's crossbow hook to pull an enemy to you, dealing 493 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.
Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.
Circle of Protection
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
5m radius
3780 Stamina
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%
Turn Evil
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
5m radius
3780 Stamina
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%
Upon activation, enemies in the area are feared for 5 seconds.
Enemies in the initial area upon activation are feared.
Ring of Preservation
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
5m radius
3780 Stamina
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%, and are healed for 435 every 1 seconds.
The rune now heals allies inside for the duration, but the rune lasts half as long.
Expert Hunter
Cast Time
Duration
Target
Range
Cost

Instant
5s
Area
6m radius
5130 Stamina
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Evil Hunter
Cast Time
Duration
Target
Range
Cost

Instant
5s
Area
6m radius
5130 Stamina
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While active, he damage of your stamina costing Fighters Guild abilities by 25%.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal.
Camouflaged Hunter
Cast Time
Duration
Target
Range
Cost

Instant
15s
Area
6m radius
5130 Stamina
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
Trap Beast
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
2.5m radius
3240 Stamina
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
Barbed Trap
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
2.5m radius
3240 Stamina
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1199 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. The damage has a higher chance to apply the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for 2 seconds.
Decuples the chance of applying the Hemorrhaging status effect.
Lightweight Beast Trap
Cast Time
Duration
Target
Range
Radius
Cost

Instant
20s
Area
28m
2.5m
2970 Stamina
Launched a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds,and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.

Intimidating Presence
Rank I - Fighters Guild Rank 1
Allows you to Intimidate NPCs in conversation.
Reduces the cost of Fighters Guild abilities by 15%.

Slayer
Rank I - Fighters Guild Rank 3
Increases Weapon and Spell Damage by 1% for each Fighters Guild ability slotted.
Rank II - Fighters Guild Rank 6
Increases Weapon and Spell Damage by 2% for each Fighters Guild ability slotted.
Rank III - Fighters Guild Rank 7
Increases Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.

Banish the Wicked
Rank I - Fighters Guild Rank 5
You generate 1 Ultimate whenever you kill an enemy.
Rank II - Fighters Guild Rank 9
You generate 2 Ultimate whenever you kill an enemy.
Rank III - Fighters Guild Rank 10
You generate 3 Ultimate whenever you kill an enemy.

Skilled Tracker
Rank I - Fighters Guild Rank 7
Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves.

Bounty Hunter
Rank I - Fighters Guild Rank 9
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Name & Image | Skill Type | Rank | Description | Unlocks | Cost | Cast Time (Duration) |
Range/Radius (Target) |
---|---|---|---|---|---|---|---|
![]() Dawnbreaker |
Ultimate |
|
Rank 10 Fighers Guild | 125 Ultimate | 0.4 Seconds
|
10m radius (Cone) |
|
![]() |
![]() Flawless Dawnbreaker(Morph) |
|
(Rank IV of Dawnbreaker) | 125 Ultimate | 0.4 Seconds | 10m radius (Cone) |
|
![]() |
![]() Dawnbreaker of Smiting(Morph) |
|
(Rank IV of Dawnbreaker) | 125 Ultimate | 0.4 Seconds | 10m radius (Cone) |
|
![]() Silver Bolts |
Active |
|
Rank 2 Fighters Guild | 2700 Stamina | Instant | 28m range (Enemy) |
|
![]() |
![]() Silver Shards(Morph) |
|
(Rank IV of Silver Bolts) | 2700 Stamina | Instant | 28m range/5m radius (Enemy) |
|
![]() |
![]() Silver Leash(Morph) |
|
(Rank IV of Silver Bolts) | 3780 Stamina | Instant | 22m range (Enemy) |
|
![]() Circle of Protection |
Active |
|
Rank 4 Fighters Guild | 3780 Stamina | Instant (20s) |
5m radius (Area) |
|
![]() |
![]() Turn Evil(Morph) |
|
(Rank IV of Circle of Protection) | 3780 Stamina | Instant (20s) |
5m radius (Area) |
|
![]() |
![]() Ring of Preservation(Morph) |
|
(Rank IV of Circle of Protection) | 3780 Stamina | Instant (10s) |
5m radius (Area) |
|
![]() Expert Hunter |
Active |
|
Rank 6 Fighters Guild | 5130 Stamina | Instant (5s) |
6m radius | |
![]() |
![]() Evil Hunter(Morph) |
|
(Rank IV of Expert Hunter) | 5130 Stamina | Instant (5s) |
6m radius (area) | |
![]() |
![]() Camouflaged Hunter(Morph) |
|
(Rank IV of Expert Hunter) | 5130 Stamina | Instant (15s) |
6m radius (Area) | |
![]() Trap Beast |
Active |
|
Rank 8 Fighters Guild | 3240 Stamina | Instant (20s) |
2.5m radius (Area) |
|
![]() |
![]() Barbed Trap(Morph) |
|
(Rank IV of Trap Beast) | 3240 Stamina | Instant (20s) |
2.5m radius (Area) |
|
![]() |
![]() Lightweight Beast Trap(Morph) |
|
(Rank IV of Trap Beast) | 2970 Stamina | Instant (20s) |
28m range/2.5m radius (Ground) |
|
![]() Intimidating Presence |
Passive |
|
Rank 1 Fighters Guild | -- | -- | -- | |
![]() Slayer |
Passive | Rank I |
|
Rank 3 Fighters Guild | -- | -- | -- |
Rank II |
|
Rank 6 Fighters Guild | -- | -- | -- | ||
Rank III |
|
Rank 7 Fighters Guild | -- | -- | -- | ||
![]() Banish the Wicked |
Passive | Rank I |
|
Rank 5 Fighters Guild | -- | -- | -- |
Rank II |
|
Rank 9 Fighters Guild | -- | -- | -- | ||
Rank III |
|
Rank 10 Fighters Guild | -- | -- | -- | ||
![]() Skilled Tracker |
Passive |
|
Rank 7 Fighters Guild | -- | -- | -- | |
![]() Bounty Hunter |
Passive |
|
Rank 9 Fighters Guild | -- | -- | -- |
I mainly use my 2nd bar (2h) on my poison archer for stam regen and execute. Would that be ludicrous to slot 4 Fighter abilities + dawn breaker for 15% weapon damage just for some nice heavy attacks and executes ?
20
+10
-1