A wide array of bonuses can be granted by effects. Effects themselves are granted from many sources including: abilities, potions and armour set bonus. An effect is either active or not, regardless of how many sources may grant it. If an effect has a major and minor version, and both are granted, they both apply. 

By applying bonuses indirectly in this way Elder Scrolls prevents players from massively stacking one type of bonus. It is therefore useful to know where effects are granted to avoid overlap. A list of active effects is shown in the Character Sheet; some may be manually removed before their duration naturally expires.

Below is a list of effects, the bonuses they grant, and the sources that grant it.

* Not all effects can be initiated by the player. Effects marked exist within the game and may be used by NPCs, and especially dungeon or trial bosses.

Name 
Bonus
Source
Aegis

misc-major_aegis
Major Aegis

 -15% Damage Taken in Dungeons & Trials
misc-minor_aegis
Minor Aegis
-5% Damage Taken in Dungeons & Trials
Berserk

Major_Berserk
Major Berserk

+25% Damage Done
Minor_Berserk
Minor Berserk
+8% Damage Done
Breach Major_Breach
Major Breach
Reduce Spell Resistance 5280
Minor_Breach
Minor Breach
Reduce Spell Resistance 1320
Brutality Major_Brutality
Major Brutality
+20% Weapon Damage
Minor_Brutality
Minor Brutality
+10% Weapon Damage
Courage minor_courage-icon-eso-wiki-guide
Major Courage
Increase your Weapon and Spell Damage by 258
minor_courage-icon-eso-wiki-guide
Minor Courage
Increase your Weapon and Spell Damage by 129
Cowardice misc-major_cowardice
Major Cowardice
 N/A
  • --
Minor_Cowardice
Minor Cowardice
+60% Ultimate Cost
  • Potion > Cowardice Potion or Poison
  • Potion > Increase Spell Power Poison
Defile Major_Defile
Major Defile
-30% Healing Received

Minor_Defile
Minor Defile

-15% Healing Received
Endurance  Major_Endurance
Major Endurance
+20% Stamina Recovery
Minor_Endurance
Minor Endurance
+10% Stamina Recovery
Evasion Major_Evasion
Major Evasion
-25% damage from area of effect attacks
Minor_Evasion
Minor Evasion
-10% damage from area of effect attacks
Expedition Major_Expedition
Major Expedition
+30% Movement Speed
Minor_Expedition
Minor Expedition
+10% Movement Speed
Force Major_Force
Major Force
+15% Critical Damage
Minor_Force
Minor Force
+10% Critical Damage
Fortitude Major_Fortitude
Major Fortitude
+20% Health Recovery
  • Dragonknight > Draconic Power > Dragon Blood
  • Potion > Restore Health Trait
-Minor_Fortitude
Minor Fortitude
+10% Health Recovery
Fracture Major_Fracture
Major Fracture
Reduce Physical Resistance 5280
Minor_Fracture
Minor Fracture
Reduce Physical Resistance 1320
Gallop Major_Gallop
Major Gallop
+30% Mounted Speed
Minor N/A
  • --
Heroism Major_Heroism
Major Heroism
+3 Ultimate every 1.5 seconds
Minor_Heroism
Minor Heroism
+1 Ultimate every 1.5 seconds
Intellect Major_Intellect
Major Intellect
+20% Magicka Recovery

 

  • Potion > Restore Magicka Trait
Minor_Intellect
Minor Intellect
+10% Magicka Recovery
Lifesteal Major N/A
  • --
Minor_Lifesteal
Minor Lifesteal
Attacking the enemy restores 500 health per second
Mending Major_Mending
Major Mending
+25% Healing Done
Minor_Mending
Minor Mending
 +8% Healing Done
Maim Major_Maim
Major Maim
Reduce Damage dealt by 30%
Minor_Maim
Minor Maim
Reduce Damage dealt by 15%
Prophecy Major_Prophecy
Major Prophecy
+10% Spell Critical
Minor_Prophecy
Minor Prophecy
+6% Spell Critical
  • Sorcerer > Dark Magic > Exploitation
  • Potion > Spell Critical Trait
Protection Major_Protection
Major Protection
-30% Damage Taken
Minor_Protection
Minor Protection
-8% Damage Taken
Resolve Major_Resolve
Major Resolve
Increase Physical Resistance 5280
Minor_Resolve
Minor Resolve
Increase Physical Resistance 1320
Savagery Major_Savagery
Major Savagery
Increases weapon critical by 2191.
Minor_Savagery
Minor Savagery
Increases weapon critical by 1320.
  • Nightblade > Assassination > Hemorrhage
  • Potion > Weapon Critical
Sorcery Major_Sorcery
Major Sorcery
+20% Spell Damage
Minor_Sorcery
Minor Sorcery
+10% Spell Damage
  • Templar > Dawn's Wrath > Illuminate
  • Potions with Increase Spell Power
Slayer achievement-artifact
Major Slayer
 +15% Damage in Dungeons & Trials
synergy-blood_funnel
Minor Slayer
+5% Damage in Dungeons & Trials
Vitality Major_Vitality
Major Vitality
+30% Healing Received
Minor_Vitality
Minor Vitality
+8% Healing Received
Vulnerability Major_Vulnerability
Major Vulnerability
+30% Damage Taken
Minor_Vulnerability
Minor Vulnerability
+8% Damage Taken
Ward Major_Ward
Major Ward
Increase Spell Resistance 5280
Minor_Ward
Minor Ward
Increase Spell Resistance 1320
Timidity -- --
  • --
Minor Timidity Consumes the target's Ultimate points while in combat.

Mundus Stones

The effects granted by Mundus Stones are displayed as Boons in the list of active effects.

Food and Drink

The active effects of food and drink crafted through provisioning are displayed in the list of active effects.




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