Altmer (High Elf) Racial Skills in Elder Scrolls Online (ESO) are gained as the player increases his or her Character Level. Players will continue to gain Racial Passives until they reach level 50, which where they will cap out the Skill Line. Each Race has their own set of Skills that make them unique and better suited for certain roles and Builds. Be sure to study these when planning your character, as they can make the difference between a good player and a great player.

High Elf Racial Passives

Just looking at their Racial Passives, you can see that High Elves are more tuned towards the Magicka side of things, rather than Stamina. This means it is ideal to use them as either Magicka DPS or Healers, because they both take advantage of the Spell Damage and Max Magicka increase. These types of Builds use Staffs and are akin to “Mages” in other games, so if you wish to make a mage-like character, High Elf is a good choice.

Additionally, they have an intriguing Passive in Spell Charge, which grants them 645 Stamina if they have higher Max Magicka and 645 Magicka if they have higher Max Stamina, every 6 seconds if they use a Class Ability. This is both good for PvP and for Tanking.

In PvP, players will often CC you, forcing you to Break Free or die. Since this uses Stamina, and Magicka Builds usually have much lower Stamina pools, you will need all the Stamina you can get. And when Tanking, you will have more Stamina than Magicka, which allows you to gain Magicka every 6 seconds. You can use this Magicka for Damage Shields or other Skills that boost your surviveability, making it a valuable Passive.

Best Builds for High Elves

  • Magicka DPS: Excellent (Destruction Staff)
  • Stamina DPS: Not Good (Two-Handed Weapon, Dual Weapons, Bow)
  • Healer: Good (Restoration Staff)
  • Tank: Passable (One-Handed and Shield)
 
 
 
 
 
 
 
 
 

Altmer (High Elf) Racial Skills 

 

destruction_talent
Highborn

Increases experience gain with the Destruction Staff Skill line by 15%.

Increases your experience gained by 1%.

 

Spellcharge.png
Spell Recharge

Rank I - Unlocked at Altmer (High Elf) 5

Reduces damage taken by 1% while you are using an ability with a cast or channel time.
Restores 200 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

Rank II - Unlocked at Altmer (High Elf) 15

Reduces damage taken by 2% while you are using an ability with a cast or channel time.
Restores 400 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

Rank III - Unlocked at Altmer (High Elf) 30

Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Restores 625 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

 

Gift of Magnus.pngSyrabane's Boon

Rank I - Unlocked at Altmer (High Elf) 10
Increases Max Magicka by 600

Rank II - Unlocked at Altmer (High Elf) 20
Increases Max Magicka by 1200

Rank III - Unlocked at Altmer (High Elf) 40
Increases Max Magicka by 2000

 

Magicka Mastery.png
Elemental Talent

Rank I - Unlocked at Altmer (High Elf) 25
Increases your Spell Damage by 86

Rank II - Unlocked at Altmer (High Elf) 35
Increases your Spell Damage by 172

Rank III - Unlocked at Altmer (High Elf) 50
Increases your Spell Damage by 258

 

 




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