White-Gold Tower is a 4-man dungeon in Elder Scrolls Online. It is located in the Imperial City.
White-Gold Tower Information
- Location: Imperial City
- Suggested Level: CP160
- Final Boss: Molag Kena
- Achievements:White-Gold Tower Vanquisher
Walkthrough & Strategies
The Adjudicator
Boss Mechanics:
- Frontal energy counter attack
- Zombie spawns
- Every 20% of HP will send one random person into one of the four cages. The cages have a fire DoT and the targeted player will need to lockpick to escape.
Strategy:
- Avoid her frontal energy attack at all cost.
- Wipe out the zombie as fast as you can.
- Tank close to the cages so the healer can heal the fire damage from any imprisoned character.
Players will have to fight the following three bosses at the same time. Tank needs to hold aggro on all three bosses.
Micella Carlinus
Boss Mechanics:- Dragonknight skills
- Standard of Might
- Extended Chains - target random player
- Engulfing Flames
Strategy:
- Players should beware of the combination of Extended Chains and Standard of Might.
- Should be focused on second.
Otho Numida
Boss Mechanics:- Caster skills
- Teleport - target player with the most aggro
- Standard of Might
- Heal
Strategy:
- Interrupt his healing.
- Should be the first boss to be focused on.
Cordius Pontifio
Boss Mechanics:- Nightblade skills
- Standard of Might
- Ambush - target random player
- Steel Tornado
Strategy:
- Party member who is targeted by Ambush should immediately beware of Steel Tornado and apply either block or roll in counter.
The Planar Inhibitor
Boss Mechanics:
- This boss has a gem in the center of the room called the Inhibitor Pinion. It can be disrupted by interacting with it, and while it's up the boss has special buffs.
- This boss does not follow the usual aggro system.She will aggro on the player who disrupts the Inhibitor Pinion. The targeted player will then have a debuff that causes damage and slows them.
- The boss gains fire aura which deals damage to nearby players if the Pinion is up.
- The boss gains icy fire aura which slows down nearby players if the Pinion is up.
- After some time, the boss will lose her aura, fall to the ground and give two random players a debuff that changes their screen to grayscale and gives them the ability to destroy randomly appearing portals. Portals will summon adds if not being destroyed.
Strategy:
- Tank should be switch to damage dealer setup for the fight.
- Players should take turns disrupting the Pinion to make sure the boss doesn't catch up to any one player.
- The Pinion should be interrupted as soon as possible.
- Portals need to be destroyed immediately.
Molag Kena
Boss Mechanics:
- Lightning based attacks and skills
- Spawns a rotating lightning beam across the center of the arena that does major damage. Also summons lightning balls that move around the room.
- Lightning Atronach will be randomly summoned which will shoot lightning beam to a random player while moving toward him, if the Atronach is not dead before reaching its target it will explode and deal huge damage to every member.
- When the boss falls to 60% and 30% HP, she will move to the center of the arena, become immune, summon Lightning Aspects surrounding her, and shoot waves form the center that can be avoided if you're far enough away. Killing all the Lightning Aspects will return her to normal.
- At 30% HP the boss will summon two rotating lightning beams and two Lightning Atronachs.
Strategy:
- Tanks are advised to invest in Elemental Defender.
- All adds should be killed as soon as possible.
- When she is immune in the center, stay to the outside of the arena to dodge the lightning waves.
- Strongly recommend to rush the boss after 30% HP.
- Anonymous
It says VR, but we entered this dungeon by using the Daily Normal Dungeon Finder (as lvl 30 group). I don't know if it's a bug or something... the thing is we completed it.
- Anonymous
- Anonymous
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No, this is not solo, make sure not to do this solo!
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