The Sanctum Ophidia trial is located in High Craglorn added with a Craglorn patch in September 2014.

Walkthrough & Strategies

trial-eso-dungeon Sanctum Ophidia Trial

The Sanctum Ophidia Trial quest begins when you enter the dungeon. There are 3 bosses the team has to battle during the trial:???

Sanctum Ophidia Recommendations

All Group Members

  • CP rank ?? for Veteran and Hard Mode
  • ??k Health
  • Appropriate gear for group buffs (Ebon, Worm) and damage buffs (Aether, Alkosh, Twilight, etc.)
  • CP 150+ food
  • Potions geared to magicka or stamina based character (weapon damage, spell critical, and/or spell power)
  • Soul gems
  • One group member with Retreating Maneuver skill slotted

Class Ultimates

  • Nightblade Ultimates:  Veil of Blades, Shooting Star, Fiery Rage (destruction staff)
  • Sorcerer Ultimates:  Shooting Star, Energy Overload, Suppression Field, Fiery Rage (destruction staff)
  • Dragonknight Ultimates:  
    • Tank:  Aggressive Warhorn, Magma Shell, Barrier
    • DPS:  Shooting Star, Standard, Dawnbreaker, Fiery Rage (destruction staff)
  • Templar Ultimates:
    • Healer:  Aggressive Warhorn, Solar Prison
    • DPS:  Shooting Star, Solar Prison

Group Composition

  • ? tank on normal mode
  • ? tanks on vet and hard mode
  • ? healers
  • ? dps:  maximum of ? melee

Sanctum Ophidia High Level Walkthrough

 General Tips 1

Boss 1

Some more tips go here

Boss 2

Further Trial Tips


Boss 3

Trial Tips go here




  • Sanctum Ophidia Complete
  • Sanctum Ophidia Conquerer
  • Time Trial: Sanctum Ophidia
  • Sanctum Ophidia Difficult Mode


  • ??
  • ??
  • ??


  • ??

Set Drops

  • ??
  • ??


Sanctum Ophidia Maps

Sanctum Ophidia
Lowest level


Sanctum Ophidia
Middle Level


Sanctum Ophidia
First Island


Sanctum Ophidia
Second Island


Sanctum Ophidia
Third Island


Sanctum Ophidia
Final Island


    • Anonymous

      17 Mar 2018 11:40  

      You need 1 Tank for normal and veteran mode
      You need 2 Tanks if you are trying veteran Hard-Mode

      2 Healers is always best as you can provide more group buffs that way.

      Normal mode doesnt have much in the way of mechanics, you can pretty much take any DPS you like.
      Be sure to stack tightly so your healers can keep you alive through the minimal mechanics.

      For vet mode you'll want a maximum of 4 melee to make it 'easier'.
      This is to ensure that you don't kill each other when bosses Varlariel + The Mage do their damaging attacks.

      For the final boss you can reduce the high damage from chain-lightening by having your melee DPS stack 2 + 2.
      Your ranged DPS stand on the outer ring as much as they can.
      For vet mode, its best to unsummon any Sorcerer Imp pets as they are also affected by chain lightening.
      If you run a pet sorc build you can instead use the twilight at she isnt affected by chain-lightening as she is off the ground.

      The tank should focus only the flying axes, and pull them to one side of the room.
      Melee DPS should focus only the Main Boss.
      Ranged DPS should focus the 'mini mage' as soon as it arrives, then get back to DDing the main boss.
      Magika DDs can use light armour shield to walk into the explosive mines to 'pop' them.

      At around 17% the mage will know everyone down 3 times.
      At this point you ALL run to the mage, stand in melee and burn down her last few %.
      At this stage she will do huge ongoing raid-wide AOE damage, that needs to be healed through with healing springs.
      Keep Warhorn up throughout for the extra HP.
      Nova helps reduce the damage here, staggering 2 Novas over that last phase gives you almost 20 seconds of reduced damage.

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