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Patch Notes V1.1.5

OVERVIEW

The Elder Scrolls Online v1.1.5 features additional quest fixes, and is one of our last incremental patches before our second game content update.


FIXES & IMPROVEMENTS


Alliance War

General
  • Siege Warfare: Using siege equipment will now update this quest when used on a target dummy.
  • If you are carrying an Elder Scroll and use /stuck, the Scroll will now drop to the ground.

Combat & Gameplay

Sorcerer
  • Daedric Summoning
    • Summon Charged Atronach I: Corrected the tooltip for this ability - the damage bonus and Synergy name now match what they actually do.

Dungeons & Group Content

Dungeons
  • Banished Cells
    • The Plan: The quest step “Talk to Keeper Cirion” can now be shared amongst your group.
  • Volenfell
    • Blood and Sand: Fixed an issue where Tharayya would run forward toward a group of enemies if you entered this dungeon and had already acquired the quest.

Miscellaneous

General
  • Known Issue: You may occasionally see an in-game loading screen appear when you have not zoned. This can happen when the client gets overloaded.
  • Leaving the Fighters Guild will no longer cause pets or other followers to disappear.

Deshaan
  • The Plague Stalkers in the Obsidian Gorge no longer instantly respawn after being killed.

Quests

Alik’r Desert
  • Thwarting the Aldmeri: Fixed an issue that was sometimes making the pillars associated with this quest difficult to activate.

Auridon
  • Vulkhel Guard: Fixed an issue where you could get stuck when going through the Manor House Door.
  • Rites of the Queen: You can now use the door to follow Queen Ayrenn outside during the quest step “Talk to Queen Ayrenn.”

Bal Foyen
  • Zeren in Peril: You can now interact with the portal to respawn the General if he doesn’t appear.

Coldharbour
  • The Weight of Three Crowns: Fixed an issue where the alliance leaders would not spawn, and would block quest progress.

Fighters Guild
  • The Prismatic Core: Queen Palolel will now properly rest if she becomes stuck.
  • Will of the Council: Fixed an issue where Merric would stay in one area and would not engage with any enemies.

Grahtwood
  • The Blacksap’s Hold: Fixed an issue where you were unable to interact with the portal associated with this quest.

Mages Guild
  • Long Lost Lore: Valaste can now be consistently found in the Mages Guild building on the quest step “Talk to Valaste.”

Main Quest
  • Castle of the Worm: Slightly reduced the overall difficulty of the fight with the four skeletons.

Shadowfen
  • The Thin Ones: Fixed an issue where you couldn’t interact with the Blood Fountain during this quest.

Stonefalls
  • A Goblin’s Affection: Fixed an issue where you were unable to interact with Dithis Romori after killing Chieftain Grimmstal.
  • Through the Aftermath: If General Radrathren becomes stuck, using the brazier associated with this quest will re-summon him.
  • What Was Done Must Be Undone: The cage associated with this quest will now properly reset after you interact with it.



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