Fighter's Guild is an NPC association in The Elder Scrolls Online, it is a group of fighters who act as sell-swords with a strong code of honor in Tamriel, and features a questline revolving around the leadership of the guild and the uncovering of political plots.


Rank Reputation Unlocks
Rank 1 0 Intimidating Presence
Rank 2 80 Silver Bolts
Rank 3 320 Slayer
Rank 4 400 Circle of Protection
Rank 5 ?? Banish the Wicked
Rank 6 ?? Expert Hunter
Rank 7 ?? Skilled Tracker
Rank 8 ?? Trap Beast
Rank 9 ?? Bounty Hunter
Rank 10 260 Dawnbreaker

 

How to Join the Fighter's Guild

You may join the Fighter's Guild after you have discovered some Lorebooks  (special books spread throughtout the world that shine blue with magical properties) and then travelling to the first zone Guildhall.

aldmeri_icon.png Aicessar's Invitation: "Talk to Aicessar."
daggerfall_icon.png Basile's Invitation: "Talk to Basile"
ebonheart_icon.png Hilan's Invitation: "Talk to Hilan."

How to Rank up in the Fighter's Guild

To rank up in the Fighter's Guild, you must destroy Dark Anchors and kill Undead and Daedra. Improving your rank will grant you new titles, and will unlock further skills. Each Dark Anchor closed gives ?? Reputation, and each undead or daedra defeated gives ?? reputation.

Fighter's Guild Questline


Bounties

 

Fighter's Guild Skills

 

 

Dawnbreaker

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Cast Time
Target
Range
Cost


Dawnbreaker

0.4s Channel
Cone
10m radius
125 Ultimate

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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1026 Physical Damage to enemies in front of you and an additional 1230 Physical Damage over 6 seconds.

 

Flawless Dawnbreaker

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Cast Time
Target
Range
Cost


dawnbreaker of smiting

0.4s
Cone
10m radius
125 Ultimate

set line

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1027 Physical Damage to enemies in front of you and an additional 1233 Physical Damage over 6 seconds.

After activating, you Weapon Damage is increased by 300 for 20 seconds.

After activating, your Weapon Damage is increased.

 

Dawnbreaker of Smiting

set line

Cast Time
Target
Range
Cost


flawless dawnbreaker

0.4s
Cone
10m radius
125 Ultimate

set line

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1233 Physical Damage to enemies in front of you and an additional 1479 Physical Damage over 6 seconds, and stunning them for 2 seconds.

Increases the damage and stuns enemies hit.

 

Silver Bolts

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Cast Time
Target
Range
Cost


silver bolts

Instant
Enemy
28m
2700 Stamina

set line

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.

 

 

Silver Shards

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Cast Time
Target
Range
Radius
Cost


silver shards

Instant
Enemy
28m
5m

2700 Stamina

set line

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.

Fires an additional bolt at other enemies near the initial target for 22% less damage.

Fires an additional bolt at other enemies near the initial target for less damage.

 

Silver Leash

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Cast Time
Target
Range
Cost


silver leash

Instant
Enemy
22m
3780 Stamina

set line

Fire a Dawnguard Vampire Hunter's crossbow hook to pull an enemy to you, dealing 493 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.

Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.

 

Circle of Protection

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Cast Time
Duration
Target
Range
Cost


circle of protection

Instant
20s

Area
5m radius
3780 Stamina

set line

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%

 

Turn Evil

set line

Cast Time
Duration
Target
Range
Cost


ring of protection

Instant
20s

Area
5m radius
3780 Stamina

set line

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%

Upon activation, enemies in the area are feared for 5 seconds.

Enemies in the initial area upon activation are feared.

 

 

Ring of Preservation

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Cast Time
Duration
Target
Range
Cost


turn undead

Instant
8s

Area
5m radius
3780 Stamina

set line

Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%, and are healed for 435 every 1 seconds.

The rune now heals allies inside for the duration, but the rune lasts half as long.

 

Expert Hunter

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Cast Time
Duration
Target
Range
Cost


expert hunter

Instant
5s

Area
6m radius
5130 Stamina

set line

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.

 

Evil Hunter

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Cast Time
Duration
Target
Range
Cost


evil hunter

Instant
5s

Area
6m radius
5130 Stamina

set line

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.

While active, he damage of your stamina costing Fighters Guild abilities by 25%.

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.

While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal.

 

Camouflaged Hunter

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Cast Time
Duration
Target
Range
Cost


camoflaged hunter

Instant
15s

Area
6m radius
5130 Stamina

set line

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.

While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.

 

 

Trap Beast

set line

Cast Time
Duration
Target
Range
Cost


trap beast

Instant
20s

Area
2.5m radius
3240 Stamina

set line

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.

When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

Enemies who activate the trap are immobilized for 2 seconds.

 

Barbed Trap

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Cast Time
Duration
Target
Range
Cost


lightweight beast trap

Instant
20s

Area
2.5m radius
3240 Stamina

set line

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.

When triggered, the trap deals 1199 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. The damage has a higher chance to apply the Hemorrhaging status effect. 

Enemies who activate the trap are immobilized for 2 seconds.

Decuples the chance of applying the Hemorrhaging status effect.

 

Lightweight Beast Trap

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Cast Time
Duration
Target
Range
Radius
Cost


rearming trap

Instant
20s

Area
28m

2.5m
2970 Stamina

set line

Launched a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.

When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds,and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

Enemies who activate the trap are immobilized for 2 seconds.

The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.

 

intimidatin presence
Intimidating Presence

set line

Rank I - Fighters Guild Rank 1

Allows you to Intimidate NPCs in conversation.

Reduces the cost of Fighters Guild abilities by 15%.

 

 

slayer fighters guild skill
Slayer

set line

Rank I - Fighters Guild Rank 3

Increases Weapon and Spell Damage by 1% for each Fighters Guild ability slotted.

Rank II - Fighters Guild Rank 6

Increases Weapon and Spell Damage by 2% for each Fighters Guild ability slotted.

Rank III - Fighters Guild Rank 7

Increases Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.

 

banish the wicked
Banish the Wicked

set line

Rank I - Fighters Guild Rank 5

You generate 1 Ultimate whenever you kill an enemy.

Rank II - Fighters Guild Rank 9

You generate 2 Ultimate whenever you kill an enemy.

Rank III - Fighters Guild Rank 10

You generate 3 Ultimate whenever you kill an enemy.

 

skilled tracker
Skilled Tracker

set line

Rank I - Fighters Guild Rank 7

Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves.

 

skilled tracker
Bounty Hunter

set line

Rank I - Fighters Guild Rank 9

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

 

 

 




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