Runes can also be extracted from Glyphs by opening the "Extraction" tab at an enchanting table. Chose a Glyph from your Inventory to perform an extraction. Remember that performing the extraction process will destroy the Glyph.
Enchanters create Glyphs by combining runes of three different types: Potency, Aspect and Essence.
- Potency ( Square) determines the level of the item that can be enchanted with the glyph..
- Aspect ( Circle ) determines the strength of the enchantment (within the range for the level of the enchanted item),
- Essence ( truncated Triangle) will determine the magical effect each of which can be used for only one of the kinds of glyph, weapon, armor, or jewelry.
An enchanter can collect and combine runes, one of each type, to translate their hidden language into a description of their magical properties.
Enchanting experience (level) determines which skills can be advanced, and is earned by doing anything at the table. In general, extracting runes from glyphs earns more skill experience points than creating them, but using untranslated runes boosts the XP significantly.
- How to level up Enchanting: Deconstruct Glyphs that you have not created at an enchanting table. Creating Glyphs is also an option but a much less effective one.
Runes
Runes or Glyphs are raw materials used for the Enchanting crafting specialization in Elder Scrolls Online. They are divided into four categories: Aspect Runes, Additive Potency Runes, Subtractive Potency Runes, and Essence Runes.
The Potency of the rune determines the level of items the Rune may be applied to. At each Potency level, there are two types of rune, "Additive" and "Subtractive". A different Rune will be made depending on whether an Additive or Subtractive Potency rune is used. Tip: the easiest way to tell the difference between an Additive or Subtractive rune (assuming you haven't translated it yet) is that all Additive runes will have the "ra" syllable in the name while the Subtractive ones will not. (Subtractive ones all have the "de" syllable, but this is not fool-proof, as a few Additive ones do as well.)
Changing the type of Potency rune from Additive to Subtractive will change the type of items the resulting Glyph may be applied to. Generally, Subtractive glyphs can only be applied to weapons and jewelry, while Additive glyphs can also be applied to armor.
The Essence Rune determines what the Rune actually does. It may have a different effect depending on whether you use it with an Additive or Subtractive Potency Rune, but the two options will be related. For example, a Dekeipa Rune ("Frost") with an Additive Potency will cause Frost Damage when applied to a weapon, but with Subtractive Potency, it will provide Frost Resistance when applied to jewelry. The amount of damage or resistance is determined by the Aspect Rune as well as the potency of the Potency Rune.
The Aspect Rune determines the overall quality of the Rune. A low-Potency Glyph on a low-level item with a high Aspect Glyph may be more powerful than a higher-Potency Rune with a low Aspect.
Rune Locations: All runes are found in the field, often near Ruins, Temples and oddly enough bridges. You can also find runes by looting "Heavy Sack" spawns on the landscape and dungeons, and from decontructing Glyphs or from the "Survey" reward of Writs. Hirelings also send you runes.
- Enchanting Writ: Some players report issues finding a "Jora" or "Jode" during enchanting instruction, or during earlier Writs. Jora and Jode can primarily be purchased from other players or acquired from Runestones in the field; due to how level scaling now works, higher-level players will only find glyphs containing higher-leveled Potency runes.
Name Translation Potency Level |
Glyph Title | Gear Level | Rune combinations and resulting Glyphs. Glyph = Potency + Essence + Aspect Addition/Subtraction + Effect + Quality |
|
---|---|---|---|---|
JoraDevelopPotency Level 1 |
Trifling |
Levels 1 - 10 | Weapons |
|
Jewelery |
|
|||
Armor | ||||
PoradeAddPotency Level 1+ |
Inferior |
Level 5 - 15 | Weapons |
|
Jewelery |
|
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Armor | ||||
JeraIncreasePotency Level 2 |
Petty |
Level 10 - 20 | Weapons |
|
Jewelery |
|
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Armor | ||||
JejoraRaisePotency Level 2+ |
Slight |
Level 15 - 25 | Weapons |
|
Jewelery |
|
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Armor | ||||
OdraGainPotency Level 3 |
Minor |
Level 20 - 30 | Weapons |
|
Jewelery |
|
|||
Armor | ||||
PojoraSupplementPotency Level 3+ |
Lesser |
Level 25 - 35 | Weapons |
|
Jewelery |
|
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Armor | ||||
EdoraBoostPotency Level 4 |
Moderate |
Level 30 - 40 | Weapons |
|
Jewelery |
|
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Armor | ||||
JaeraAdvancePotency Level 4+ |
Average |
Level 35 - 45 | Weapons |
|
Jewelery |
|
|||
Armor | ||||
PoraAugmentPotency Level 5 |
Strong |
Level 40 - 50 | Weapons |
|
Jewelery |
|
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Armor | ||||
DenaraStrengthenPotency Level 5+ |
Major |
Level CP10 ~ CP30 | Weapons |
|
Jewelery |
|
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Armor | ||||
ReraExaggeratePotency Level 6 |
Greater |
Level CP30 ~ CP50 | Weapons |
|
Jewelery |
|
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Armor | ||||
DeradoEmpowerPotency Level 7 |
Grand |
Level CP50 ~ CP70 | Weapons |
|
Jewelery |
|
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Armor | ||||
RekuraMagnifyPotency Level 8 |
Splendid |
Level CP70 ~ CP90 | Weapons |
|
Jewelery |
|
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Armor | ||||
KuraIntesifyPotency Level 9 |
Monumental |
Level CP100 ~ CP140 | Weapons |
|
Jewelery |
|
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Armor | ||||
RejeraIntesifyPotency Level 10 |
Superb |
Level CP150 | Weapons |
|
Jewelery |
|
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Armor | ||||
ReporaIntesifyPotency Level 10 |
Truly Superb |
Level CP160 | Weapons |
|
Jewelery |
|
|||
Armor |
Name Translation Potency Level |
Glyph Title |
Gear Level |
Rune combinations and resulting Glyphs. Glyph = Potency + Essence + Aspect Addition/Subtraction + Effect + Quality |
|
---|---|---|---|---|
JodeReducePotency Level 1 |
Trifling |
Levels 1 - 10 |
Weapons |
|
Jewelery |
|
|||
NotadeSubtractPotency Level 1+ |
Inferior |
Level 5 - 15 |
Weapons |
|
Jewelery |
|
|||
OdeShrinkPotency Level 2 |
Petty |
Level 10 - 20 |
Weapons |
|
Jewelery |
|
|||
TadeDecreasePotency Level 2+ |
Slight |
Level 15 - 25 |
Weapons |
|
Jewelery |
|
|||
JaydeDeductPotency Level 3 |
Minor |
Level 20 - 30 |
Weapons |
|
Jewelery |
|
|||
EdodeLowerPotency Level 3+ |
Lesser |
Level 25 - 35 |
Weapons |
|
Jewelery |
|
|||
PojodeDiminishPotency Level 4 |
Moderate |
Level 30 - 40 |
Weapons |
|
Jewelery |
|
|||
RekudeWeakenPotency Level 4+ |
Average |
Level 35 - 45 |
Weapons |
|
Jewelery |
|
|||
HadeLessenPotency Level 5 |
Strong |
Level 40 - 50 |
Weapons |
|
Jewelery |
|
|||
IdodeImpairPotency Level 5+ |
Major |
Level CP10 ~ CP30 |
Weapons |
|
Jewelery |
|
|||
PodeRemovePotency Level 6 |
Greater |
Level CP30 ~ CP50 |
Weapons |
|
Jewelery |
|
|||
KedekoDrainPotency Level 7 |
Grand |
Level CP50 ~ CP70 |
Weapons |
|
Jewelery |
|
|||
RedeDeprivePotency Level 8 |
Splendid |
Level CP70 ~ CP90 |
Weapons |
|
Jewelery |
|
|||
KudeNegatePotency Level 9 |
Monumental |
Level CP100 ~ CP140 |
Weapons |
|
Jewelery |
|
|||
JehadeNegatePotency Level 9 |
Superb |
Level CP150 |
Weapons |
|
Jewelery |
|
|||
ItadeNegatePotency Level 9 |
Truly Superb |
Level CP160 |
Weapons |
|
Jewelery |
|
NameTranslationLevel |
Rune combinations and resulting Glyphs. |
---|---|
DakeipaFrostLvl1 |
|
DeniStaminaLvl1 |
|
DenimaStamina RegenerationLvl1 |
|
DeteriArmorLvl1 |
|
HakeijoPrismLvl1 |
|
HaokoDiseaseLvl1 |
|
JaediBashLvl1 |
Removed
|
KaderiShieldLvl1 |
|
KuokoPoisonLvl1 |
|
LirePhysical HarmLvl1 |
Removed |
MakderiSpell HarmLvl1 |
|
MakkoMagickaLvl1 |
|
MakkomaMagicka RegenLvl1 |
|
MeipShockLvl1 |
|
OkoHealthLvl1 |
|
OkomaHealth RegenLvl1 |
|
OkoriPowerLvl1 |
|
OruAlchemistLvl1 |
|
RakeipaFireLvl1 |
|
TaderiPhysical HarmLvl1 |
|
IndekoPrismatic RegenLvl1 |
|
Glyphs
Glyphs in Elder Scrolls Online are special additions to your weapons, armor and jewelry that are created by Enchanting and boost your character capabilities. Glyphs are the product of mixing Runes, and each glyph has a specific effect of a potency determined by the runes.
Glyphs
Glyph scaling percentages
- Head, Chest, Legs, Shield: 100%
- Waist, Feet, Hands, Shoulder: 40%
Glyph Strengths
Glyph | Potency | Gear Level Req | Additive Runestone | Subtractive Runestone |
Trifling | 1 | 1 | Jora | Jode |
Inferior | 1+ | 5 | Porade | Notade |
Petty | 2 | 10 | Jera | Ode |
Slight | 2+ | 15 | Jejora | Tade |
Minor | 3 | 20 | Odra | Jayde |
Lesser | 3 | 25 | Pojora | Edode |
Moderate | 4 | 30 | Edora | Pojode |
Average | 4+ | 35 | Jaera | Rekude |
Strong | 5 | 40 | Pora | Hade |
Major | 5+ | 10 | Denara | Idode |
Greater | 6 | 30 | Rera | Pode |
Grand | 7 | 50 | Derado | Kedeko |
Splendid | 8 | 70 | Rekura | Rede |
Monumental | 9 | 100 | Kura | Kude |
Superb | 10 | 150 | Rejera | Jehade |
Truly Superb | 10+ | 160 | Repora | Itade |
Armor Glyphs
Name & Level | Effect | Crafted by |
---|---|---|
Glyph of Health | Adds [x] Max Health | Additive Potency Rune + Oko |
Glyph of Magicka | Adds [x] Max Magicka | Additive Potency Rune + Makko |
Glyph of Stamina | Adds [x] Max Stamina | Additive Potency Rune + Deni |
Glyph of Prismatic Defense | Adds [x] Max Stamina, Max Magicka and Max Health | Additive Potency Rune + Hakeijo |
Weapon Glyphs
Name & Level | Effect | Crafted by |
---|---|---|
Glyph of Flame | Deals [x] Fire Damage | Additive Potency Rune + Rakeipa |
Glyph of Frost | Deals [x] Cold Damage | Additive Potency Rune + Dekeipa |
Glyph of Shock | Deals [x] Shock Damage | Additive Potency Rune + Meip |
Glyph of Poison | Deals [x] Poison Damage | Additive Potency Rune + Kuoko |
Glyph of Foulness | Deals [x] Disease Damage | Additive Potency Rune + Haoko |
Glyph of Decrease Health | Deals [x] unresistable damage | Subtractive Potency Rune + Okoma |
Glyph of Hardening | Grants a [x] point Damage Shield for 5 seconds | Additive Potency Rune + Deteri |
Glyph of Absorb Health | Deals [x] Magic Damage and restores [y] Health | Subtractive Potency Rune + Oko |
Glyph of Absorb Magicka | Deals [x] Magic Damage and restores [y] Magicka | Subtractive Potency Rune + Makko |
Glyph of Absorb Stamina | Deals [x] Physical Damage and restores [y] Stamina | Subtractive Potency Rune + Deni |
Glyph of Weapon Damage | Increase your Weapon and Spell Damage by [x] for 5 seconds | Additive Potency Rune + Okori |
Glyph of Weakening | Reduce target Weapon Damage by [x] for 5 seconds | Subtractive Potency Rune + Okori |
Glyph of Crushing | Reduce target's armor by [x] for 5 seconds | Subtractive Potency Rune + Deteri |
Glyph of Prismatic Onslaught | Deals [x] Magicka damage and restore a small amount of Health, Magicka and Stamina. | Substractive Potency Rune + Hakeijo |
Jewelry Glyphs
More Info
Enchanting Quickreference Enchanting Leveling Guide Glyph Deconstruction Guide Lore SkillsEnchanting Leveling Guide
Leveling up Enchanting is an arduous process. It has been made easier with incremental patches, but it is still the slowest ranking of the professions.
Deconstruction always grants more inspiration than creation and yields materials. Items made by another player gives the most inspiration, enhanced with higher level and better item quality.
- Find a crafting partner who is near your crafting level.
- Each partner creates glyphs for the maximum level as possible in the following progression: 4, 16, 26, 36, 46, Champion: 10, 40, 80, 100
- Trade the items to each other.
- Deconstruct the glyphs made by the other person.
The table at the bottom of this page shows the XP (inspiration) required for each level. Please see Glyph Deconstruction Guide for XP details.
Enchanting Writ Guide
You may also craft writs to not only obtain experience, but also gain special tempers and other items.
- Quest Giver: Consumables Crafting Writs Board
- Prerequisite Quest: Enchanter Certification
- Rewards: Enchanter's Coffer and Enchanting Inspiration
Enchanting | Reward | Materials | Turn-in |
---|---|---|---|
1 | Enchanter's Coffer I 1,000 Inspiration |
Trifling Glyph of Magicka, Health or Stamina | Consortium Trading Post : Vulkhel Guard in Auridon : Daggerfall in Glenumbra : Davon's Watch in Stonefalls |
2 | Enchanter's Coffer II 2,000 Inspiration |
Petty Glyph Magicka, Health or Stamina | Alliance Supply Depot : Elden Root in Grahtwood : Wayrest in Stormhaven : Mournhold in Deshaan |
3 | Enchanter's Coffer III 4,000 Inspiration |
Minor Glyph Magicka, Health or Stamina | Refugee Relief Site : Marbruk in Greenshade : Shornhelm in Rivenspire : Stormhold in Shadowfen |
4 | Enchanter's Coffer IV 6,000 Inspiration |
Moderate Glyph Magicka, Health or Stamina | Fighters Guild Provisioner : Velyn Harbor in Malabal Tor : Sentinel in Alik'r Desert : Windhelm in Eastmarch |
5 | Enchanter's Coffer V 8,000 Inspiration |
Strong Glyph Magicka, Health or Stamina | Privateer Drop-Off : Rawl'kha in Reaper's March : Evermore in Bangkorai : Riften in The Rift |
6 | Enchanter's Coffer VI 10,000 Inspiration |
Major Glyph Magicka, Health or Stamina | Mages Guild Locus 1 Hollow City in Coldharbour |
7 | Enchanter's Coffer VII 13,000 Inspiration |
Grand Glyph Magicka, Health or Stamina | Belkarth Quartermaster 2 Belkarth in Craglorn |
8 | Enchanter's Coffer VIII 16,000 Inspiration |
Belkarth Quartermaster 2 Belkarth in Craglorn |
|
9 | Enchanter's Coffer IX 20,000 Inspiration |
Belkarth Quartermaster 2 Belkarth in Craglorn |
|
10 | Enchanter's Coffer X 20,000 Inspiration |
Only available if you own Orsinium DLC Otherwise writs will remain at Level 9 Orsinium Quartermaster 3 Orsinium in Wrothgar |
Enchanting Inspiration Leveling Guide
Level | Experience Needed To Complete | Skills Available to Unlock |
---|---|---|
1 | 640 | Potency Improvement I & Aspect Improvement I |
2 | 3,995 | Keen Eye I |
3 | 6,920 | Hireling I |
4 | 8,900 | Aspect Extraction I |
5 | 10,560 | Potency Improvement II |
6 | 13,040 | Aspect Improvement II |
7 | 16,360 | Keen Eye 2 |
8 | 17,960 | -- |
9 | 21,880 | -- |
10 | 24,400 | Potency Improvement III |
11 | 26,989 | -- |
12 | 29,400 | Hireling II |
13 | 30,200 | -- |
14 | 31,000 | Keen Eye III |
15 | 32,600 | Potency Improvement IV |
16 | 34,200 | Aspect Improvement III |
17 | 35,800 | -- |
18 | 39,610 | -- |
19 | 43,420 | Aspect Extraction II |
20 | 45,750 | Potency Improvement V |
21 | 48,080 | -- |
22 | 50,500 | -- |
23 | 52,920 | -- |
24 | 55,560 | -- |
25 | 58,200 | Potency Improvement VI |
26 | 61,280 | -- |
27 | 64,360 | -- |
28 | 67,660 | -- |
29 | 70,960 | Aspect Extraction III |
30 | 74,700 | Potency Improvement VII |
31 | 78,440 | Aspect Improvement IV |
32 | 82,400 | Hireling III |
33 | 86,360 | -- |
34 | 90,980 | -- |
35 | 95,600 | Potency Improvement VIII |
36 | 100,440 | -- |
37 | 105,280 | -- |
38 | 116,280 | -- |
39 | 128,600 | -- |
40 | 135,200 | Potency Improvement IX |
41 | 141,800 | -- |
42 | 149,280 | -- |
43 | 156,760 | -- |
44 | 164,647 | -- |
45 | 173,073 | -- |
46 | 181,840 | -- |
47 | 191,080 | -- |
48 | 200,760 | -- |
49 | 211,320 | -- |
50 | ∞ | Potency Improvement X |
Glyph Deconstruction Guide
To level your enchanter, deconstruction of Glyphs crafted by another player is the most efficient method.
This page is based off a spreadsheet created by Kenneth Younger that details the XP obtained via deconstruction. Please note the Update 4 changed values significantly. The data on the table below is current to the Dark Brotherhood update of June 2016
Glyph Name | Inspiration from Creation | Inspiration from Deconstruction | ||||||
White | Green | Blue | Purple | White | Green | Blue | Purple | |
Trifling | 164 | 329 | 549 | 987 | 312 | 625 | 1043 | 1875 |
Inferior | 232 | 464 | 774 | 1392 | 441 | 882 | 1472 | 2646 |
Petty | 307 | 615 | 1027 | 1845 | 586 | 1172 | 1967 | 3516 |
Slight | 403 | 807 | 1347 | 2421 | 768 | 1536 | 2565 | 4608 |
Minor | 487 | 975 | 1628 | 2925 | 928 | 1857 | 3101 | 5571 |
Lesser | 592 | 1184 | 1977 | 3552 | 1127 | 2254 | 3764 | 6762 |
Moderate | 692 | 1385 | 2312 | 4155 | 1318 | 2636 | 4402 | 7908 |
Average | 814 | 1629 | 2720 | 4887 | 1552 | 3104 | 5183 | 9312 |
Strong | 969 | 1938 | 3236 | 5814 | 1845 | 3690 | 6162 | 11070 |
Major | 1200 | 2400 | 4008 | 7200 | 2284 | 4568 | 7628 | 13704 |
Greater | 1281 | 2562 | 4278 | 7686 | 2437 | 4875 | 8141 | 14625 |
Grand | 1362 | 2724 | 4549 | 8172 | 2591 | 5182 | 8653 | 15546 |
Splendid | 1483 | 2697 | 4954 | 8901 | 2744 | 5873 | 9166 | 16467 |
Monumental | 1605 | 3210 | 5360 | 9630 | 3282 | 6564 | 10961 | 19692 |
Superb | n/a | n/a | n/a | n/a | 3654 | 7308 | 12205 | 21926 |
Truly Superb | n/a | n/a | n/a | n/a | 3807 | 7616 | 12720 | 22851 |
Enchanting Lore
From the official Website here
Telenger the Artificer presents his unusual theory and answers your questions about Enchanting.
Time to dust off another tome from the archives! Today, Telenger the Artificer wishes to share with you his latest theory, which is sure to get you thinking about the power of language. He discusses how Enchanting ties into his postulations and answers a few of your questions on the topic.
Madam Firilanya, who you might already know, will be here next week. Send your questions about the clothier profession, dyes, or any Elder Scrolls lore topic to .
Words and Power
By Telenger the Artificer
Are languages in Tamriel more than a convenient means of communication? Throughout my studies, particularly in my ongoing research of the mysterious runestones, a theme of language explicitly interconnected with magic has surfaced with frequency that cannot be ignored. Is the very act of casting ideas into words an invocation? I present here evidence that may just support this admittedly radical position, which I hope the sapiarchs of the Crystal Tower will be enticed to expound upon or refute.
Let us begin with the runestones of Enchanting. Each is marked with a symbol consisting of syllables arranged together. Alone, a rune is inert, but magical potential is unleashed when combined with others in the appropriate syntax. The full form, the complete expression, conveys magic. One does not even need to fully understand the language to unlock the power it contains—not enough words exist or are known to truly speak it, but by studying glyphs and combining runestones, it is possible to grasp enough of the raw concepts to utilize it. The language itself is undeniably connected in a fundamental way to magical energies, though its origin remains a mystery.
As an aside for prospective students of Enchanting, do not become discouraged when you encounter a rune you are unable to decipher. Only through repetition of words and phrases you have learned and the extraction of runes from glyphs will you obtain the knowledge you need to master more difficult runes. Be patient and work with other students to create and deconstruct glyphs to gain more insight into their interplay and true meaning.
Language, specifically the written word, is also of critical importance to the Altmer. Not only does it preserve our history, but it captures and defines our auspicious lineage and ensures that every Mer knows his or her place in the hierarchy. It is no accident that Altmeri society is the most orderly and structured in Tamriel—it is the will of Xarxes himself. The scholar-priests of the divine scribe, secretive though they are, are said to preserve an ancient tongue long forgotten to any but their order. In Helaameril's “Conversations with the Etymon-Binders,” an anonymous scribe hints at tomes capable of producing tastes, smells, and dancing images, and texts that can be read by any gazing upon them—even the unlettered. Another form of word-magic, if Helaameril is to be believed.
Consider even what may seem mundane: the speech of a great general upon the morn of battle that rouses his troops to perform incredible deeds, the songs of a master bard that inspire emotion, the calming tone of a mother to her child. Are there traces of magic in everyday exertions of will through speech or writing? It seems possible that some remnant of ancient pre-Dawn power lingers on here, though it has grown faint. There is even more evidence to support this throughout the history of Tamriel—far too much to detail here—and I look forward to debating this theory among my peers.
Telenger the Artificer answers your questions:
I have always been fascinated by enchanting and soul gems in particular. Is it possible to utilize the souls in Soul Gems in other ways than powering enchantments and spells? Could one extract the soul and manipulate it outside of the gem? Surely it is the intent of Molag Bal to use the power of soul magic—so why can we not do the same? – Araeynir Fireheart
Telenger the Artificer says: “Though there is currently a great deal of investigation into soul-trapping and soul-manipulation occurring on continental Tamriel, as an Altmer I cannot in good conscience condone such experiments, which in the Summerset Isles would be rightfully banned as darkest necromancy. I advise you to turn the fire in your heart to other, brighter pursuits.”
I am a humble Breton battlemage who has only recently started learning the art of Enchanting. My search for runes is slow going, even with the assistance of a hireling. I find I am often lacking in aspect runes. On the opposing side of the spectrum, I have an over-abundance of essence runes. I have a number of potency runes, but they are beyond my level of comprehension. Have you any recommendations for learning this art more quickly? – Marola Eponine
Telenger the Artificer says: “Ah, you young Bretons – sometimes talented, but always hasty! My advice is to seek out the companionship of others with the same interests to form a society of mutual support – an enchanters' guild, if you will. In this way, you will be able to pursue different approaches simultaneously, and all will benefit from the resulting knowledge. You will also be able to trade runes amongst yourselves.”
I read with great interest your volume on the "Enigma of the Runestones," certainly the most comprehensive account to date on this fascinating topic. I would be interested in knowing more about the words associated with the runestones. What language are they? I am aware of the theory proposed by Nolin the Many-Hued, according to which runestones would be the result of an Ayleid wizard's experiment. And yet the Ayleid word for "fire" is "molag," whereas the essence runestone associated with fire is "rakeipa." And what is your personal opinion on the origin of runestones? – Salagar Feynn, Evermore Mages Guild
Telenger the Artificer says: “A fascinating question, which I myself have spent some time researching. Study of the runes shows that they are made of repeating figures, each of which is expressed as a verbal syllable: thus ‘Jora,' the trifling rune that translates as ‘develop,' combines the two angled slashes that we know as ‘jo' and ‘ra.' When ‘je' is added, the result is ‘Jejora,' the slight rune that means ‘raise.'
“So the rune names clearly form a language that is coherent and consistent, if limited. The question is, What language is it? This is where we begin to run out of answers, as the rune-language seems to derive from no known historic or pre-dawn culture. My personal best guess is that it is a language that was entirely invented by some Dawn Era enchanter or school of enchanters who left no other record of their existence than the spread of runestones across Tamriel.”
Further Reading:
Enigma of the Runestones
By Telenger the Artificer
The origin of the mystic runestones found scattered across Tamriel is obscure and uncertain. Even their nature and material composition is a matter of hot debate among the sages of the Crystal Tower. The Venerable Ancirinque, Sapiarch of Mythohistory, holds that certain difficult passages in Torinaan's Journal indicate that runestones were already here when the Foresailor arrived from Old Aldmeris. However, Nolin the Many-Hued, Sapiarch of Enchantment, contends that they date from the early Merethic Era, and are the unintended consequence of an Ayleid wizard's experiment gone awry.
Whatever the truth of their origin, after generations of study by the finest magical minds in the Summerset Isles, their various properties have nearly all been identified, and their uses in the enchantment of arms, armor, and ornaments are well understood. For general classification they fall into three categories, which we latter-day mages have dubbed Potency, Aspect, and Essence.
For enchantment purposes these three types of runestones can be understood as mystically complementary, for only by combining one of each category can the enchanter create a "glyph," our term for the magical substance we use to endow an item with sorcerous power.
However, though we know how to use runestones to create magical items, the enigma remains: what are they? We have named their three standard categories Potency, Aspect, and Essence—but what does that mean? Even the great Phariiz the Antic, who gave them these names, even he, when asked what they meant, merely shrugged and replied, "Those are the names that feel right to me."
Even the fact that there are three kinds of runestones generates debate, as it seems to contradict the Anu-Padu Theorem, which posits that duality is the foundation of the Aurbis. Camilonwe of Lillandril asserted that it was impossible that there were only three types of runestones, and spent the last two hundred years of his life searching for a fourth, convinced that proper classification called for such entities to appear in dual pairs. He never found this "quartonic runestone," which he dubbed Celerity, but he insisted until the end that his theory was sound.
Was Camilonwe right? Do Celerity runestones exist, but in some state of reality that makes them imperceptible to normal mortals? That is a question that is, so far, unanswerable.
Aspect Improvement
Rank I - Enchanting Rank 1
Allows the use of Common (White) and Standard (Green) Aspect Runestones.
Rank II - Enchanting Rank 6
Allows the use of Superior (Blue) Aspect Runestones.
Rank III - Enchanting Rank 16
Allows the use of Artifact (Purple) Aspect Runestones.
Rank IV - Enchanting Rank 31
Allows the use of Legendary (Gold) Aspect Runestones.
Potency Improvement
Rank I - Enchanting Rank 1
Allows the use of Jora, Porade, Jode, and Notade Potency Runestones to make Glyphs of levels 1-15.
Rank II - Enchanting Rank 5
Allows the use of Jera, Jejora, Ode, and Tade Potency Runestones to make Glyphs of levels 11-25.
Rank III - Enchanting Rank 10
Allows the use of Odra, Pojora, Jayde, and Edode Potency Runestones to make Glyphs of levels 21-35.
Rank IV - Enchanting Rank 15
Allows the use of Edora, Jaera, Pojode, and Rekude Potency Runestones to make Glyphs of levels 30-45.
Rank V - Enchanting Rank 20
Allows the use of Pora, Denara, Hade, and Idode Potency Runestones to make Glyphs from level 40 to Champion 30.
Rank VI - Enchanting Rank 25
Allows the use of Rera and Pode Potency Runestones to make Glyphs of Champions 30-50.
Rank VII - Enchanting Rank 30
Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Champions 50-70.
Rank VIII - Enchanting Rank 35
Allows the use of Recura and Rede Potency Runestones to make Glyphs of Champions 70-90.
Rank IX - Enchanting Rank 40
Allows the use of Cura and Kude Potency Runestones to make Glyphs of Champions 100-140.
Rank X - Enchanting Rank 50
Allows the use of Rejera, Repora, Jehade, and Itade to make Glyphs of Champions 150-160.
Keen Eye: Runestones
Rank I - Enchanting Rank 2
Runes in the world will be easier to see when you are 20 meters or closer.
Rank II - Enchanting Rank 7
Runes in the world will be easier to see when you are 30 meters or closer.
Rank III - Enchanting Rank 14
Runes in the world will be easier to see when you are 40 meters or closer.
Hireling
Rank I - Enchanting Rank 3
When you go offline a hireling will find Runestones for you
Your hireling refreshes every 24 hours.
Rank II - Enchanting Rank 12
When you go offline a hireling will find Runestones for you
Your hireling refreshes every 24 hours.
your hireling has a good chance of finding rarer Runestones.
Rank III - Enchanting Rank 32
An enchanter hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than 12 hours since the last bundle.
Aspect Extraction
Rank I - Enchanting Rank 4
Increases the chances of extracting each
type of Runestone by 3%.
Rank II - Enchanting Rank 19
Increases the chances of extracting each
type of Runestone by 6%.
Rank III - Enchanting Rank 29
Increases the chances of extracting each
type of Runestone by 10%.
Name & Image |
Rank | Description |
Unlock Tree Level |
---|---|---|---|
Aspect Improvement(Passive Skill) |
Rank I |
|
Enchanting Rank 01 |
Rank II |
|
Enchanting Rank 06 | |
Rank III |
|
Enchanting Rank 16 | |
Rank IV |
|
Enchanting Rank 31 | |
Potency Improvement(Passive Skill) |
Rank I | Enchanting Rank 01 | |
Rank II | Enchanting Rank 05 | ||
Rank III | Enchanting Rank 10 | ||
Rank IV | Enchanting Rank 15 | ||
Rank V | Enchanting Rank 20 | ||
Rank VI |
|
Enchanting Rank 25 | |
Rank VII |
|
Enchanting Rank 30 | |
Rank VIII |
|
Enchanting Rank 35 | |
Rank IX |
|
Enchanting Rank 40 | |
Rank X | Enchanting Rank 50 | ||
Keen Eye Runestones(Passive Skill) |
Rank I |
|
Enchanting Rank 02 |
Rank II |
|
Enchanting Rank 07 | |
Rank III |
|
Enchanting Rank 14 | |
Hireling(Passive Skill) |
Rank I |
|
Enchanting Rank 03 |
Rank II |
|
Enchanting Rank 12 | |
Rank III |
|
Enchanting Rank 32 | |
Aspect Extraction(Passive Skill) |
Rank I |
|
Enchanting Rank 04 |
Rank II |
|
Enchanting Rank 19 | |
Rank III |
|
Enchanting Rank 29 |