A wide array of bonuses can be granted by effects. Effects themselves are granted from many sources including: abilities, potions and armour set bonus. An effect is either active or not, regardless of how many sources may grant it. If an effect has a major and minor version, and both are granted, only the major version applies.
By applying bonuses indirectly in this way Elder Scrolls prevents players from massively stacking one type of bonus. It is therefore useful to know where effects are granted to avoid overlap. A list of active effects is shown in the Character Sheet; some may be manually removed before their duration naturally expires.
Below is a list of effects, the bonuses they grant, and the sources that grant it.
* Not all effects can be initiated by the player. Effects marked exist within the game and may be used by NPCs, and especially dungeon or trial bosses.
|Minor||-5% Damage Taken in Dungeons & Trials|
|Breach||Major||Reduce Spell Resistance|
|Minor||Reduce Spell Resistance||
|Brutality||Major||+20% Weapon Damage|
|Minor||+5% Weapon Damage||
|Minor||+60% Ultimate Cost||
|Minor||-15% Healing Recieved||
|Endurance||Major||+20% Stamina Recovery|
|Minor||+10% Stamina Recovery|
|Evasion||Major||+20% Dodge Chance|
|Expedition||Major||+30% Movement Speed||
|Minor||+10% Movement Speed|
|Force||Major||+30% Critical Damage||
|Minor||+12% Critical Damage||
|Fortitude||Major||+20% Health Recovery|
|Minor||+10% Health Recovery||
|Fracture||Major||Reduce Physical Resistance|
|Minor||Reduce Physical Resistance|
|Gallop||Major||+30% Mounted Speed||
|Minor||+1.5 Ultimate per Second|
|Intellect||Major||+20% Magicka Recovery||
|Minor||+10% Magicka Recovery|
|Minor||Heal 2% of Damage Done|
|Maim||Major||-30% Weapon Damage||
|Minor||-15% Weapon Damage|
|Prophecy||Major||+10% Spell Critical|
|Minor||+3% Spell Critical||
|Protection||Major||-30% Damage Taken|
|Minor||-8% Damage Taken|
|Resolve||Major||Increase Physical Resistance|
|Minor||Increase Physical Resistance|
|Savagery||Major||+10% Weapon Critical|
|Minor||+3% Weapon Critical||
|Sorcery||Major||+20% Spell Damage|
|Minor||+5% Spell Damage||
|Minor||+5% Damage in Dungeons & Trials|
|Vitality||Major||+30% Healing Taken||
|Minor||+8% Healing Recieved|
|Minor||+8% Damage Taken||
|Ward||Major||Increase Spell Resistance|
|Minor||Increase Spell Resistance|
The effects granted by Mundus Stones are displayed as Boons in the list of active effects.
Food and Drink
The active effects of food and drink crafted through provisioning are displayed in the list of active effects.