Assault Skills in Elder Scrolls Online are special PvP-related skills that can be progressed by visiting Cyrodiil after reaching level 10. You do not have to level these skills up in Cyrodiil, just have them in your bar. Progression is, however, locked by your PVP rank, so make sure to participate in the Alliance War to unlock higher level abilities.

 

 

War Horn

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Cast Time
Duration
Target
Range
Cost


war horn

Instant
30s

Area
20m radius
250 Ultimate

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Sound a war horn to rally your forces, increasing you and your group members' Max MagickaHealth, and Stamina by 10% for 30 seconds.

 

Aggressive Horn

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Cast Time
Duration
Target
Range
Cost


aggressive horn

Instant
30s

Area
20m radius
250 Ultimate

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Sound a war horn to rally your forces, increasing you and your groups' Max MagickaHealth, and Stamina by 10% for 30 seconds.

You and your allies also gain Major Force, increasing your Critical Strike damage by 20% for 10 seconds.

Critical Strikes do more damage.

 

Sturdy Horn

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Cast Time
Duration
Target
Range
Cost


sturdy horn

Instant
30s

Area
20m radius
250 Ultimate

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Sound a war horn to rally your forces, increasing you and your groups' Max MagickaHealth, and Stamina by 10% for 30 seconds.

You and your allies gain 990 Critical Resistance for 10 seconds, reducing incoming critical damage by 15%.

You and your allies tak less damage from critical attacks for a brief period after activation.

 

Rapid Maneuver

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Cast Time
Duration
Target
Range
Cost


rapid maneuver

Instant
8s

Area
20m radius
6885 Stamina

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Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s.

 

 

Retreating Maneuver

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Cast Time
Duration
Target
Range
Cost


retreating maneuver

Instant
8s

Area
20m radius
6885 Stamina

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Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s. Attacks from behind deal 15% less damage while this effect persists.

Attacks from behind deal 15% less damage while this effect persists.

 

Charging Maneuver

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Cast Time
Duration
Target
Range
Cost


charging maneuver

Instant
8s

Area
20m radius
6615 Stamina

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Mobilize your forces, granting Major Expedition and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8s. 

Also grants Minor Expedition, increasing your movement speed further. Reduces the cost as the ability ranks up.

 

Vigor

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Cast Time
Target
Range
Cost


Vigor

Instant
Area
8m radius
2984 Stamina

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Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 10 seconds.

 

Echoing Vigor

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Cast Time
Target
Range
Cost


echoing vigor

Instant
Area
15m radius
2984 Stamina

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Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 16 seconds.

Increases the radius. Increases the duration as the ability ranks up.

 

 

Resolving Vigor

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Cast Time
Target
Range
Cost


resolving vigor

Instant
Area
Self
2984 Stamina

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Let loose a battle cry, healing yourself for 5988 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.

The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.

 

Caltrops

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Cast Time
Duration
Target
Range
Radius
Cost


Caltrops

Instant
10s

Ground
28m
8m

2295 Stamina

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Hurl an exploding ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second and reducing Movement Speed by 50%.

 

Anti-Cavalry Caltrops

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Cast Time
Duration
Target
Range
Radius
Cost


anticavalry caltrops

Instant
12s

Ground
28m
8m

2295 Stamina

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Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%.

The caltrops rapidly drain the Mount Stamina of any enemy in the area.

Increased duration and rapidly drains the Mount Stamina of any enemy in the area.

 

Razor Caltrops

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Cast Time
Duration
Target
Range
Radius
Cost


razor caltrops

Instant
10s

Ground
28m
8m

2295 Stamina

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Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%.

Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds.

Applies Major Breach to damaged enemies, reducing their Resistances.

 

 

Magicka Detonation

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Cast Time
Duration
Target
Range
Radius
Cost


magicka detonation

1.5s
4s

Area
28m
8m

3510 Magicka

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Curse enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by 100%, including the original target.

 

Inevitable Detonation

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Cast Time
Duration
Target
Range
Radius
Cost


inevitable detonation

1s
4s

Area
28m
8m

3510 Magicka

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Curse enemy with a magical bomb that explodes after 4 seconds, dealing 449 Magic Damage to all enemies in the area.

If the effect is dispelled or removed early, the explosion is triggered immediately.

Each enemy within the bomb's radius increases the damage by 100%, including the original target.

If the bomb is dispelled or removed early, the explosion is triggered immediately.

 

Proximity Detonation

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Cast Time
Duration
Target
Range
Radius
Cost


proximity detonation

Instant
8s

Area
28m
8m

3510 Magicka

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Activate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by 100%, including the original target.

You become the center of the detonation. The cast becomes instant. But doubles the duration it takes to detonate.

 

continuous attack
Continuous Attack

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Rank I - Assault Rank 3

Increases Weapon Damage and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.

Rank II - Assault Rank 9

Increases Weapon Damage and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.

 

 

reach assault skill
Reach

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Rank I - Assault Rank 5

Increases the range of long-range abilities by 2 meters while near a Keep.

Any ability with a range greater than 28 meters is affected.

Rank II - Assault Rank 10

Increases the range of long-range abilities by 5 meters while near a Keep.

Any ability with a range greater than 28 meters is affected.

 

combat frenzy
Combat Frenzy

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Rank I - Assault Rank 8

Grants an additional 10 Ultimate when killing an enemy player.

Rank II - Assault Rank 10

Grants an additional 20 Ultimate when killing an enemy player.

 

 

 

 

 

 




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