Death Stroke

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Cast Time
Target
Range
Cost


death stroke

0.4s
Enemy
7m
70 Ultimate

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Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 8 seconds.

 

Incapacitating Strike

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Cast Time
Target
Range
Cost


incapacitating strike

0.4s
Enemy
7m
70 Ultimate

set line

Ravage an enemy with a spinning attack to deal 1315 Disease Damage, increase your damage against them by 20% for 8 seconds.

If cast with 120 or more Ultimate, you instead deal XX Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.

Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.

 

Soul Harvest

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Cast Time
Target
Range
Cost


soul harvest

0.4s
Enemy
7m
70 Ultimate

set line

Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 8 seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Damage Shield strength by 12%.

While slotted, any time you kill an enemy you gain 10 Ultimate.

Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.

 

Assassin's Blade

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Cast Time
Target
Range
Cost


assasins blade

Instant
Enemy
5m
2431 Magicka

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Thrust a magic blade with lethal precision to stab an enemy, dealing 1161  Magic Damage. Deals 300% more damage to targets at or below 25Heath.

 

 

Killer's Blade

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Cast Time
Target
Range
Cost


killers blade

Instant
Enemy
5m
2066 Stamina

set line

Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to targets at/or below 50Heath.

Heals you for 2399 Heath if the enemy dies within 2 seconds of being struck.

Converts into a Stamina ability, deals Disease Damage, and now scales linearlly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

 

Impale

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Cast Time
Target
Range
Cost


Impale

Instant
Enemy
25m
2431 Magicka

set line

Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25Heath.

Allows you to use the ability at range and increases the execute multiplier.

 

Teleport Strike

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Cast Time
Target
Range
Cost


teleport strike

Instant
Enemy
22m
3780 Magicka

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Flash through the shadows and ambush enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

 

Lotus Fan

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Cast Time
Target
Range
Radius
Cost


lotus fan

Instant
Enemy
22m
6m

3780 Magicka

set line

Flash through the shadows and ambush enemy, dealing 1393 Magic Damage, After teleporting, you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

 

 

Ambush

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Cast Time
Target
Range
Cost


Ambush

Instant
Enemy
22m
3213 Stamina

set line

Flash through the shadows and ambush enemy, dealing 1438 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.

Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.

 

Blur

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Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3780 Magicka

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Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

 

Mirage

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Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3510 Magicka

set line

Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and your Physical Resistance and Spell Resistance by 2974 for 20 seconds.

While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

 

Phantasmal Escape

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Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3780 Magicka

set line

Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

Grants snare and immobilization immunity for a short duration.

 

 

Mark Target

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Cast Time
Duration
Target
Range
Cost


mark target

Instant
20s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

When a marked enemy dies, you heal to full Health.

You can only have one Mark Target active at a time.

 

Piercing Mark

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Cast Time
Duration
Target
Range 
Cost


piercing mark

Instant
60s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 60 seconds.

You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal to full Health.

You can only have one Piercing Mark active at a time.

Ability has increased duration, and you can see the target if they use stealth or invisibility.

 

Reaper's Mark

set line

Cast Time
Duration
Target
Range 
Cost


reaping mark

Instant
20s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

When a marked enemy dies, you heal yourself to full Health and you gain Major Berserk, increasing your damage done by 10% for 10 seconds.

You can only have one Reaper's Mark active at a time.

If the marked enemy dies, you gain Major Berserk, increasing your damage done.

 

Grim Focus

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Cast Time
Duration
Target
Cost


grim focus

Instant
--

Self
1890 Magicka

set line

When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal 4182  Magic Damage and healing for 33% of the damage dealt if you are within melee range.

 

 

Relentless Focus

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Cast Time
Duration
Target
Cost


relentless focus

Instant
--

Self
1377 Stamina

set line

When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal 4183 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.

Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.

 

Merciless Resolve

set line

Cast Time
Duration
Target
Cost


merciless resolve

Instant
--

Self
1890 Magicka

set line

When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal 4752  Magic Damage and healing for 50% of the damage dealt if you are within melee range.

Increases the damage and healing of the spectral arrow.

 

master assassin
Master Assassin

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Rank I - Assassination Rank 8

Increases your Physical and Spell Penetration against enemies you are flanking by 1487.

Increases the duration of the stun from Sneak by 100%.

Rank II - Assassination Rank 18

Increases your Physical and Spell Penetration against enemies you are flanking by 2974.

Increases the duration of the stun from Sneak by 100%.

 

Executioner
Executioner

set line

Rank I - Assassination Rank 14

When an enemy dies within 2 seconds of being damaged by you, you restore 500 Magicka or Stamina, whichever maximum is higher.

Rank II - Assassination Rank 27

When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka or Stamina, whichever maximum is higher.

 

 

pressure points
Pressure Points

set line

Rank I - Assassination Rank 22

Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. 

Rank II - Assassination Rank 36

Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. 

 

Hemorrhage
Hemorrhage

set line

WITH AN ASSASSINATION ABILITY SLOTTED

Rank I - Assassination Rank 39

Increases damage dealt by Critical Damage done by 5%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.

Rank II - Assassination Rank 50

Increases damage dealt by Critical Damage done by 10%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.

 

 

 

 

 




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